Week 2: UX of Human Sense 

[] Friday 11th of October: Development of Fog idea and isolation

[]  Team members: Kiesha, Dany, Bala and Rylee

[]  Brief: ‘Design a tool or instrument that enables you to access the invisible, the unmeasurable, the intangible on London’s streets’

We started to think about Danies experience of London and his perspective of it. He had never been to London before and was isolated for 10 days in a hotel room, so the only experience he had of London was through our cameras on facetime.


This box was design to distored the vision of the viewer. The pin hole worked well but it wasn’t that engadging. 

Dany said it seemed very foggy, so we started to experiment with helmets that could be worn to simulate  a foggy environment. The material compressed around the face making it feel quite isolated and claustrophobic.

We were having problems with light getting it which didn’t help with the disorientated feeling so we added a bin bag around it to block out some of the light.

We also experimented with how we could create fog inside of the helmet, by burning leaves and then capturing the smoke inside the box.


The idea with the helmets was to distort the perspective on your surroundings in the same way Dany would have a distorted perspective of london. We questioned Dany and did some directed storytelling to determine the feelings he was experiencing. Dany described a feeling of being stuck, knowing that he was surrounded by people just in the same position as him but not being able to communicate with them.

The eye teleporter was designed to distort the perspective of the user. How would you see if your eyes were in your stomach or on the back for the head? A collection of custom periscopes were created to simulate this feeling. What is interesting about this is how they are used to interact. They would have two people wearing the helmet which would then create a unique interaction between two participants.

We wanted to make the user feel the same way Danny did when he was looking through the phone camera in London, so we needed to work out a way to get the same angle that the phone camera produced when we were holding it.

We decided that the best way to do this was to make our own periscope that would distort the view of the user.

To simulate how Dany was seeing London, we created a distorted video that would be played and attached to the end of the periscope creating a kaleidoscope effect inside to simulate the distorted perspective Dany was experiencing.

For our presentation we made sure everyone had an equal amount to say. We wrote out everything that needed to be said to communicate our idea and then divided it between us. Behind us we had the video play so the audience that weren’t in the helmet could still see what was being played and have a sense of what was happening.

Feedback from the presentation:

1) Have the ‘Reconnecting’ clips be spaced more erratically apart so that they would be more unexpected, because we had them come up so frequently in our video it almost became rhythmic.

2) Look into a different material for the divider, maybe a frosted glass, so that they people in the device would be able to sense the other

3) Consider sound: the box, being an enclosed space, could provide reverberation that we could take advantage of for a more immersive experience.

4) Relook at the pinhole: it was very small, which coupled with the distorted mirror paper, made it too hard to view what was outside.

Overall, I had a great experience with my team and I really enjoyed working with them - everyone brought something to the table and I felt very heard and appreciated.