Week 1: UX of Human Sense

[]  Thursday October 7th: Triangle game

We spent the first day playing ‘The Triangle’ game which was a team building activity that had specifically confusing rules making it hard to play. We were asked to group up with two other people and then had to move around the round staying in triangle formation with them. I’m not sure we played to the specific rules of the game but I felt that the group worked effectively at communicating and arranging into what we thought we were meant to be doing.

[]  Friday October 8th: Spitalfields Market and other exploration around London

[]  Team members: Kiesha, Dany, Bala and Rylee

[]  Brief: ‘Design a tool or instrument that enables you to access the invisible, the unmeasurable, the intangible on London’s streets’

On the 8th of October Kiesha, Bala, Rylee and myself met in Bishops square to explore the local area and explore the immediate London environment. Dany joined us intermeiternelly on Facetime, so he could experience London from his hotel quarantine.

We facetimed Dany but unfortunately the connection was really bad. Dany only got glimpses of the locations we were in and suggested that I walk around with my eyes closed and describe the feeling of being there to him. This was a disorienting experience for me but having my eyes closed slightly heightened my other senses and made me describe my surroundings in a more tactile way. It also made me more aware of the scents and smells on Brick Lane. 


Another observation we made was the negative space between the leaves, the negative space shows the movement of people and where they have been. The leaves collect in piles and to the side of paths showing parts of the ground that aren’t used as much.

We started off by exploring the dirt and pollution of London. Above are marks of air pollution on the old classic London brick work. The shapes made are quite abstract but could be referenced and the more dense the amount of markings on the walls on a street there were the more polluted it was.

The diagram below shows the recorded areas of pollutants on the walls down 4 different roads. The aim is to show a visual measurement of how pollution is affecting a certain area. E.g. the denser and larger patches, communicate higher levels of pollution. Pollution is often measured in quite a numerical way not giving much represensentation of its physical form. By giving it a physical form it communicates more effectively as an easy to understand visual representation is formed. If I was to develop it further I would add more of a sense of scale to a graph with a human size figure.

Following on from looking at dirt and pollution we started to explore the paving slabs and the negative space between them. We explored what could be found in them, which turned out to be mainly cigarette buts and moss. We wanted to think how this negative space between the slabs could be used as navigation to explore the city in a different dynamic way.

Here I looked at collecting dirt to produce a more qualitative result. By comparing the pipe cleaners, a visual representation of the dirt or pollution is shown.

Initial research into dirt and pollution around London felt like an obvious area of research. The pollution aspect isn’t unique to London as it would be similar to in most cities so we decided to move on from that idea.